![]() The project will most likely see some upcoming commits to iron out the code a bit more and provide more information regarding controls and other features.Īs with other decompilation projects, the repository doesn't include any of the original game's assets, as it requires the user to own and provide your own Super Metroid ROM named "sm.smc" to extract all of the game's assets and begin the compilation afterwards. I use 65816 assembly to assist my ROM hack creation and. The project is in a very early development stage, and with the initial commit just being made, it's still unknown how stable it is or how it controls so far. I am well-versed in 65816 assembly, which was used to run the Super Nintendo Entertainment System. is incomplete as its missing the 6808 Sound ROM assembly, which is a shame. ![]() Comes with patches for Headered & UnHeadered ROMS. Not much is documented on this hack due to it being of Japanese origin. Also some graphics changes have been made plus the level layout as well. The project seems to have been released just a few hours ago, and right now, as with the recompilation for A Link to the Past, the project is compatible with Windows (with Visual Studio) and Linux (using SDL2 and Python). For Super Metroid, Larry Jost used a composition very similar to that of. Has some ASM changes with Samus’s movement & enemy behavior. This goes beyond what a decompilation project does, which is to recreate the original's game source code based on the same language it originally used, like N64 games being developed in C language. The term " recompilation" is given (mostly made up by me) due to the fact that the original game wasn't made in C/C++ language, as most games in the early 8-bit and 16-bit era were entirely made in assembly (6502 for NES and 65816 for SNES), so the game's original code is redone into C/C++ language to mimic/resemble the original assembly code once compiled. ![]() One of the fan-favourite and most liked entries in the Metroid franchise, Super Metroid, got an early recompilation in C/C++ and PC port at GitHub under the MIT license, from the same developers that tackled A Link to the Past recompilation and PC port from some months ago.
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